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To The Moon - Try And Not To Feel Something |
Platforms - PC/Mac/Linux/Mobile/Nintendo Switch/PS4/PS5/Xbox
To The Moon might not look like much of a game, but give it a few hours.
It will wreck you.
Quietly. Beautifully. Permanently.
It’s not flashy, and it’s not long. But it hits harder than games 50x its size.
The Tiny Game That Quietly Shattered Me
To The Moon doesn’t come in screaming. It whispers.
No high-end graphics, this is pixel art heaven, and when you load it up, you get a quiet title screen and a soft piano theme that already feels like it’s prepping you to feel something.
You play as two doctors from a company that lets people relive alternate versions of their lives before they die. Their client, Johnny, wants to go to the moon, but he doesn’t know why.
That’s your job, to dive into his memories, uncover the why, and rewire them so he dies believing he lived that dream.
Sounds simple. But it’s not.
Because memory is messy, and regret is complicated.
And what unfolds is deeply human, and I dare you not to get the feels when playing this game.
It’s About Death, But Really, It’s About Life
The mechanics are light - walk, click, solve the occasional mini-puzzle.
The real game is in the story.
As you move backward through Johnny’s memories. from old age to childhood, you start to piece together his life. The heartbreaks. The joy. The repetition. The weird, quiet sadness that comes from wanting something but never really knowing what it is.
And in the middle of all of it is River, his wife, and their complicated, bittersweet relationship that feels too real at times. It’s not romanticized, and it’s not filtered. It just is. And that’s what makes it hit like a gut punch.
By the end, the pieces come together. And it doesn't just make you cry, it makes you think.
- What would I change?
- What memories do I cling to?
- What if my biggest dream wasn’t even mine to begin with?
It's deep man, real deep.
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To The Moon Gameplay |
It’s a Reminder That Storytelling > Everything
To The Moon proves that you don’t need a big studio or billion-dollar graphics engine to make something unforgettable.
What you need is care.
- Care in how characters talk.
- Care in how music builds.
- Care in how a single line of dialogue can break you if it lands at the right moment.
You could beat this in one sitting. But you’ll still be thinking about it days later, guaranteed.
It’s not a “fun” game. It’s not designed to entertain. It’s designed to leave a mark. And if you let it, it will.
Are You Ready To Feel Something Again?
Pros:
- Incredible storytelling that hits emotionally without being manipulative
- Memorable characters who feel fully human
- Stunning music that amplifies every single moment
- Short, digestible playtime with no filler AT ALL.
- A game that matters
Cons:
- Pacing will feel slow if you’re not fully invested in the narrative
- Not for players who want to do, rather than feel.
To The Moon is a game you play to remember something about yourself.
It’s short, soft and quiet.
And somehow, that makes it one of the loudest games I’ve ever played.
If you’ve ever loved, lost, wondered, regretted, To The Moon will have you feeling all over the place.
And you can also play the sequels, Finding Paradise and Impostor Factory, if you want to do it to yourself, again.
And because I am nice, here's a gameplay video from Youtube. (Not my video)
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